Back in 2010, I was absorbed in to playing a game called 'Defense of the Ancient (DOTA)'. If I were to describe how much I was into it, I was a member of a group consisted of 5 people, who one the second place for the competition, which made me able to have an experience to play in the WCG 2010, which took place in Singapore, as one of the two teams representing my home country. One might think like 'it's just a game, you just play and you get the result, what's so hard about it?' Well, the fact is that competing with players of top tiers around the world and trying to win over them is not that easy. As a matter of fact, it's really hard, and I would like to describe it as 'making the plays into art.' Our team, although we did not have any sponsors like other famous teams, gathered and practiced the game plays for around 8~9 hours every day for around 9 months. Even the practicing was really intense, and since our mindsets were not too much different from the professional game players while we practiced, I would consider this as a work experience.
To explain a little bit more about DOTA, it is a 'multiplayer online battle arena mod' type of game, which simply means you choose a hero for yourself inside the game and destroy everything that is not your ally. By earning more resources through killing the enemies, one gets an advantage over the enemy team. Thus, making the gear difference through earning more gold is the most important task for the game. there are 5 players for each team, and the sub-objective to win the game is to cooperate and overwhelm the opponents with better tactics. Although individual performance helps, cooperation is the main focus of the game, just like a basketball game.The team with the better cooperation and tactics will win the game, and to perform such a thing, the 5 players are expected to experience games together as a team for a long time.
Team cooperation 101: follow the leader's order.
We ranked 3rd place in the tournament, and we earned $1000 as a result. It might not seem too efficient and cost-worthy if one looks at the prize amount, but the main point was to challenge ourselves in a competitive environment, which was a great experience that I would never get again in my life. So, as mentioned earlier, the main point of the game was to be familiar with how the teammates are going to act in a certain type of situation, making less errors which would minimize the loss for the team and win the game by gaining more gold and gear advantage from the gold. This sounds easy, but the team fight phase ends in about 8~12 seconds, and each player has to 'calculate' which skill should be used of the four skills he has in about 2 seconds. The decision of which skill is to be used should be based on the composition of the team's heroes, the location of where the team is fighting, and which enemy hero should be prioritized. So again, it requires a lot of teamwork and practice.
When we practice in a game, each of my team members were one of the finest players in my home country for DOTA. Individual skills were the highest tier, and everyone had the general idea of what to do in the game. However, each member had their own unique personal characteristics, and mediating the differences were especially hard for us during the practice. For example, people had their own thoughts for how to act in a certain type of situation, and sometimes ended up losing the team fight because of failing to complying with the other team members. Although our team had a leader, we struggled a lot because members thought they should do what they think is right for the situation. We kept on doing this for the first three months of our practice. Our team won a lot during the practice, but also lost a lot. It was really hard for us to tolerate the losses, even from the public games which we were not expected to lose.
We had to come up with a solution for this matter. Our team gathered up, and discussed this crucial problem that we had. Team members were quite direct about their opinion; they didn't think that the order coming from the leader was not the best decision for the situation. We agreed that it made sense, but thought had better ideas that could resolve the team fight phase much better. However, this difference of opinions induced dispersion of the coordination which was the most crucial thing, and resulting in losses that was not necessary, even if we won the team fight. The solution to the problem was rather simple. We decided to just follow the lead's order without any personal thought. This was not easy at all; the habit of analyzing the situation was a part of ourselves, and this took around another 4 months to get used to it. However, after we finally got used to it, our end-game statistics were significantly improved compared to the games when we were not following orders so directly. Thinking about it now, we wouldn't have achieved 3rd place in Asian WCG if we didn't actually make that decision to mindlessly follow the lead's order.
It was really hard for us to overcome our habits. Although every one of us had a seemingly better plan, we were not able to explain the details of the plan in 2~3 seconds while the team fight was going on. It would have been much more efficient that if we realized that following under a single order would enhance the cooperation for the team as a whole, which meant almost everything in the game. In the end, we did fix the problem and saw what could happen if we had better coordination. Even though we still saw better, more ideal solutions for each team fight, we learned to keep silent and get the most out of coordination under a single lead.